Wednesday, May 5, 2010

COMPUTER SCIENCE

Computer science
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Computer science is the science of how to treat information. There are many different areas in computer science. Some of the areas consider problems in a more abstract way. Some areas need special machines, called computers. A person who works with computers will often need math, science, and logic in order to make and use computers.

Contents [hide]
1 Common tasks for a computer scientist
1.1 Asking questions
1.2 Asking the right question
1.3 Answering the question
2 Parts of computer science
2.1 Central math
2.2 How an ideal computer works
2.3 Computer science at work
2.4 What computer science does
3 See also


[change] Common tasks for a computer scientist
[change] Asking questions
This is so that they can find new and easier ways to do things.

[change] Asking the right question
Computers can do some things easily (for example: simple math, or sorting out a list of names from A-to-Z). Computers cannot do some things, though. Computers cannot answer questions when there is not enough information, or when there is no real answer. Also, computers may take too much time to finish long tasks. For example, it may take too long to find the shortest way through all of the towns in the USA - therefore, sometimes it is logical to try to find a close guess. A computer will answer these simpler questions much faster.

[change] Answering the question
Algorithms are ways to solve problems or do things. Think about playing cards, for example. A computer scientist wants to sort the cards. First he wants to sort them out by color. Then he wants to order them by number (2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, and Ace). The computer scientist may see different ways to sort the playing cards. He must now think about the details of how he will do it. When he decides, he has created an algorithm. After making the algorithm, the scientist needs to test whether the algorithm always does what it should. Then, the scientist can see how well his program sorts the cards.

A simple but very slow algorithm would be: drop the cards, pick them up, and check whether they are sorted. If not, do it again. This method will work, but it will often take a very long time.

A person may do this better by looking through all the cards, finding the first card (2 of diamonds), and putting it at the start. After this, he looks for the second card, and so on. This works much faster, and does not need much space.

Computer science began during World War II and separated from the other sciences during the 1960's and 1970's. Now, computer science uses special methods of doing things, and has its own special words. It is linked with electrical engineering, mathematics, and language science.

Computer science looks at the theoretical parts of computers. Computer engineering looks at the physical parts of computers (the parts that a person can touch), and software engineering looks at the use of computer programs and how to make them.

[change] Parts of computer science
[change] Central math
Boolean algebra (when something can only be true or false)
Computer numbering formats (how computers count)
Discrete mathematics (math with numbers a person can count)
Symbolic logic (clear ways of talking about math)
[change] How an ideal computer works
Algorithmic information theory (how easily a computer can answer a question?)
Complexity theory (how much time and memory does a computer need to answer a question?)
Computability theory (can a computer do something?)
Information theory (math that looks at data and how to process data)
Theory of computation (how to answer questions on a computer using algorithms)
Graph theory (math that looks for directions from one point to another)
Type theory (what kinds of data should computers work with?)
Denotational semantics (math for computer languages)
Algorithms (looks at how to answer a question)
Compilers (turning words into computer programs)
Lexical analysis (how to turn words into data)
Microprogramming (how to control the most important part of a computer)
Operating systems (big computer programs to run the computer and control different kinds of other programs in computer systems (like Linux, Microsoft Windows, Mac OS))
Cryptography (making data safer)
[change] Computer science at work
Artificial intelligence (making computers look clever)
Computer algebra (using computers for Mathematical problems)
Computer architecture (What should a computer look like inside)
Computer graphics (making pictures with computers, as in CG)
Computer networks (joining computers to other computers)
Computer program (how to tell a computer to do something)
Computer programming (writing, or making, computer programs)
Computer security (making computers and their data safe)
Databases (a way to sort and store data)
Data structure (how to form or group data)
Distributed computing (using more than one computer to solve a difficult problem)
Information retrieval (getting data back)
Programming languages (languages that a programmer uses to make computer programs)
Program specification (what a program is supposed to do)
Program verification (making sure a computer progranm does what it is supposed to do, see debugging)
Robots (Using machines controlled by computers)
Software engineering (step by step ways to make useful programs)
[change] What computer science does
Benchmark (testing a computer's power)
Computer vision (how computers can see and understand images)
Collision detection (how computers (controlling robots) do not smash against things)
Data compression (making data smaller)
Data structures (how computers group and sort data)
Data acquisition (getting data into computers)
Design patterns (solutions to common problems)
Digital signal processing (cleaning and "looking" at data)
File formats (how computers store and group data in a file)
Human-computer interaction (how humans use computers)
Information security (keeping data safe from other people)
Internet (a large network that joins up nearly all computers)
Online computations and algorithms (computer programs that start at once)
Optimization (making computer programs work faster)
Software metrics (measures of computer programs, such as lines of code or number of operations)
VLSI design (the making of a very large and complex computer system)